Animation within HEC-MetVue is performed in the Animation Window. This window is a separate window from the Map Window.

The Animation Window was developed as a prototype. As such, the functionality is not in its final form. The tool is expected to be overhauled in upcoming releases, but is provided in v3.1 to provide initial support for animation.

A known issue with the Animation Window is that it cannot handle a large number of grids. If performance is unsatisfactory, it's recommended to try reducing the number of input images, and/or spatial extent of images.


ItemDescription
1This is the layer selection table, which can be used for enabling and disabling map layers that will be used in the animation.
2Move the selected row to the top of the table, making it draw first.
3Move the selected row up in the table, making it draw earlier.
4Move the selected row down in the table, making it draw later.
5Move the selected row to the bottom of the table, making it draw last.
6The "Accumulated Sequence" selection makes the animation show an accumulation of images, up to the current animation time.
7The "Incremental Sequence" selection makes the animation show values for only the current animation time.
8This checkbox makes the legend appear in the animation window.
9This button brings up the Animation Legend Options.
10This drop down allows for selection of the scale.
11This button brings up the Scale Editor (see Scale Definitions).
12Checking this box will enabling saving animation images to a file.
13This field allows for specifying the output file name.
14Clicking this button reverts the output file pattern to the default.
15The image file save type can be selected with this drop down.
16The resulting filename based on the pattern specified in item 13.
17The "OK" button launches the Animation Window (see below).
18The "Cancel" button closes this window without launching the Animation Window.

ItemDescription
1This button is the "Start" and "Stop" button for the animation.
2This button is the "Rock" and "Loop" button, to identify how the animation should behave when it reaches the end of the time window.
3The animation slider, that indicates the current frame.
4This field specifies a delay between cycles in the animation, so that it stops on the first image.
5This slider allows for increasing the animation slider speed.
6Checking this box will force the images to be redrawn on resize.
7When item 8 is not checked, this button allows for redrawing the images after a resize.
8This indicates the current image being drawn.