<?xml version="1.0"?>
<doc>
<assembly>
<name>
OpenGLMapping
</name>
</assembly>
<members>
<member name="T:OpenGLMapping.AnimationControl">
<summary>
AnimationControl
</summary>
</member>
<member name="M:OpenGLMapping.AnimationControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.AnimationSettings">
<summary>
AnimationSettings
</summary>
</member>
<member name="M:OpenGLMapping.AnimationSettings.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.ExportAnimationWizard">
<summary>
ExportAnimationWizard
</summary>
</member>
<member name="M:OpenGLMapping.ExportAnimationWizard.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.AttributeTable">
<summary>
AttributeTable
</summary>
</member>
<member name="M:OpenGLMapping.AttributeTable.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.ColorPicker">
<summary>
ColorPicker
</summary>
</member>
<member name="M:OpenGLMapping.ColorPicker.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.ColorPickerDialog">
<summary>
ColorPickerDialog
</summary>
</member>
<member name="M:OpenGLMapping.ColorPickerDialog.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.FeatureNodeProperties">
<summary>
FeatureNodeProperties
</summary>
</member>
<member name="M:OpenGLMapping.FeatureNodeProperties.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.InsertionAdorner">
 <summary>
 InsertionAdorner class implemented from code developed at Zag studios which was found (with tutorial) on the Zag log (http://www.zagstudio.com/blog/488#.Us185vRDvp4)
 </summary>
 <remarks>Implemented by Woodrow Lee Fields 01/08/2014</remarks>
</member>
<member name="T:OpenGLMapping.RasterDrawPropertiesControl">
<summary>
RasterDrawPropertiesControl
</summary>
</member>
<member name="M:OpenGLMapping.RasterDrawPropertiesControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.BufferWindow">
<summary>
BufferWindow
</summary>
</member>
<member name="M:OpenGLMapping.BufferWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.ClipToShapefile">
<summary>
ClipToShapefile
</summary>
</member>
<member name="M:OpenGLMapping.ClipToShapefile.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.CreateCentroidsWindow">
<summary>
CreateCentroidsWindow
</summary>
</member>
<member name="M:OpenGLMapping.CreateCentroidsWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.ExportToShapefile">
<summary>
ExportToShapefile
</summary>
</member>
<member name="M:OpenGLMapping.ExportToShapefile.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.RasterToPolygon">
<summary>
RasterToPolygon
</summary>
</member>
<member name="M:OpenGLMapping.RasterToPolygon.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.SelectByPolygon">
<summary>
SelectByPolygon
</summary>
</member>
<member name="M:OpenGLMapping.SelectByPolygon.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.VWSimplify">
<summary>
VWSimplify
</summary>
</member>
<member name="M:OpenGLMapping.VWSimplify.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.VectorDrawPropertiesControl">
<summary>
VectorDrawPropertiesControl
</summary>
</member>
<member name="M:OpenGLMapping.VectorDrawPropertiesControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.MapProperties">
<summary>
MapProperties
</summary>
</member>
<member name="M:OpenGLMapping.MapProperties.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.MapPropertiesControl">
<summary>
MapPropertiesControl
</summary>
</member>
<member name="M:OpenGLMapping.MapPropertiesControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.MeasureResultsDialog">
<summary>
MeasureResultsDialog
</summary>
</member>
<member name="M:OpenGLMapping.MeasureResultsDialog.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="M:OpenGLMapping.OpenGLMapWindow.SetMaximumExtent(LifeSimGIS.Extent,System.Boolean)">
 <summary>
 Set the maximum extent of the map window.
 </summary>
 <DataExtent>Maximum data extent.</DataExtent>
 <remarks>Assumes that the setter value is representative of the data</remarks>
</member>
<member name="T:OpenGLMapping.QueryWindow">
<summary>
QueryWindow
</summary>
</member>
<member name="M:OpenGLMapping.QueryWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.WPFMapWindow">
<summary>
WPFMapWindow
</summary>
</member>
<member name="M:OpenGLMapping.WPFMapWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.AddFileSplitButton">
<summary>
AddFileSplitButton
</summary>
</member>
<member name="M:OpenGLMapping.AddFileSplitButton.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.CreateNewFeature">
<summary>
CreateNewFeature
</summary>
</member>
<member name="M:OpenGLMapping.CreateNewFeature.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.SelectableLayersControl">
<summary>
SelectableLayersControl
</summary>
</member>
<member name="M:OpenGLMapping.SelectableLayersControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.SnappingSettingsControl">
<summary>
SnappingSettingsControl
</summary>
</member>
<member name="M:OpenGLMapping.SnappingSettingsControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:OpenGLMapping.My.MyWpfExtension">
 <summary>
 Module used to define the properties that are available in the My Namespace for WPF
 </summary>
 <remarks></remarks>
</member>
<member name="P:OpenGLMapping.My.MyWpfExtension.Application">
 <summary>
 Returns the application object for the running application
 </summary>
</member>
<member name="P:OpenGLMapping.My.MyWpfExtension.Computer">
 <summary>
 Returns information about the host computer.
 </summary>
</member>
<member name="P:OpenGLMapping.My.MyWpfExtension.User">
 <summary>
 Returns information for the current user.  If you wish to run the application with the current 
 Windows user credentials, call My.User.InitializeWithWindowsUser().
 </summary>
</member>
<member name="P:OpenGLMapping.My.MyWpfExtension.Log">
 <summary>
 Returns the application log. The listeners can be configured by the application's configuration file.
 </summary>
</member>
<member name="P:OpenGLMapping.My.MyWpfExtension.Windows">
 <summary>
 Returns the collection of Windows defined in the project.
 </summary>
</member>
<member name="T:OpenGLMapping.My.Resources.Resources">
<summary>
  A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:OpenGLMapping.My.Resources.Resources.ResourceManager">
<summary>
  Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:OpenGLMapping.My.Resources.Resources.Culture">
<summary>
  Overrides the current thread's CurrentUICulture property for all
  resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>
