Class ShadowRenderer
A shadow renderer generates a drop shadow for any given picture, respecting the transparency channel if present. The resulting picture contains the shadow only and to create a drop shadow effect you will need to stack the original picture and the shadow generated by the renderer.
Shadow Properties
A shadow is defined by three properties:
- size: The size, in pixels, of the shadow. This property also defines the fuzzyness.
- opacity: The opacity, between 0.0 and 1.0, of the shadow.
- color: The color of the shadow. Shadows are not meant to be black only.
ShadowRenderer renderer = new ShadowRenderer(10, 0.5f, Color.GREEN); // .. renderer = new ShadowRenderer(); renderer.setSize(10); renderer.setOpacity(0.5f); renderer.setColor(Color.GREEN);The default constructor provides the following default values:
- size: 5 pixels
- opacity: 50%
- color: Black
Generating a Shadow
A shadow is generated as a BufferedImage
from another
BufferedImage
. Once the renderer is set up, you must call
createShadow(java.awt.image.BufferedImage)
to actually generate the shadow:
ShadowRenderer renderer = new ShadowRenderer(); // renderer setup BufferedImage shadow = renderer.createShadow(bufferedImage);
The generated image dimensions are computed as following:
width = imageWidth + 2 * shadowSize height = imageHeight + 2 * shadowSize
Properties Changes
This renderer allows to register property change listeners with
addPropertyChangeListener(java.beans.PropertyChangeListener)
. Listening to properties changes is very
useful when you emebed the renderer in a graphical component and give the API
user the ability to access the renderer. By listening to properties changes,
you can easily repaint the component when needed.
Threading Issues
ShadowRenderer
is not guaranteed to be thread-safe.
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a default good looking shadow generator.ShadowRenderer
(int size, float opacity, Color color) A shadow renderer needs three properties to generate shadows. -
Method Summary
Modifier and TypeMethodDescriptionvoid
Add a PropertyChangeListener to the listener list.createShadow
(BufferedImage image) Generates the shadow for a given picture and the current properties of the renderer.getColor()
Gets the color used by the renderer to generate shadows.float
Gets the opacity used by the renderer to generate shadows.int
getSize()
Gets the size in pixel used by the renderer to generate shadows.void
Remove a PropertyChangeListener from the listener list.void
Sets the color used by the renderer to generate shadows.void
setOpacity
(float shadowOpacity) Sets the opacity used by the renderer to generate shadows.void
setSize
(int shadowSize) Sets the size, in pixels, used by the renderer to generate shadows.
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Field Details
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SIZE_CHANGED_PROPERTY
Identifies a change to the size used to render the shadow.
When the property change event is fired, the old value and the new value are provided as
Integer
instances.- See Also:
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OPACITY_CHANGED_PROPERTY
Identifies a change to the opacity used to render the shadow.
When the property change event is fired, the old value and the new value are provided as
Float
instances.- See Also:
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COLOR_CHANGED_PROPERTY
Identifies a change to the color used to render the shadow.
- See Also:
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Constructor Details
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ShadowRenderer
public ShadowRenderer()Creates a default good looking shadow generator. The default shadow renderer provides the following default values:
- size: 5 pixels
- opacity: 50%
- color: Black
These properties provide a regular, good looking shadow.
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ShadowRenderer
A shadow renderer needs three properties to generate shadows. These properties are:
- size: The size, in pixels, of the shadow. This property also defines the fuzzyness.
- opacity: The opacity, between 0.0 and 1.0, of the shadow.
- color: The color of the shadow. Shadows are not meant to be black only.
- Parameters:
size
- the size of the shadow in pixels. Defines the fuzziness.opacity
- the opacity of the shadow.color
- the color of the shadow.
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Method Details
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addPropertyChangeListener
Add a PropertyChangeListener to the listener list. The listener is registered for all properties. The same listener object may be added more than once, and will be called as many times as it is added. If
listener
is null, no exception is thrown and no action is taken.- Parameters:
listener
- the PropertyChangeListener to be added
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removePropertyChangeListener
Remove a PropertyChangeListener from the listener list. This removes a PropertyChangeListener that was registered for all properties. If
listener
was added more than once to the same event source, it will be notified one less time after being removed. Iflistener
is null, or was never added, no exception is thrown and no action is taken.- Parameters:
listener
- the PropertyChangeListener to be removed
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getColor
Gets the color used by the renderer to generate shadows.
- Returns:
- this renderer's shadow color
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setColor
Sets the color used by the renderer to generate shadows.
Consecutive calls to
createShadow(java.awt.image.BufferedImage)
will all use this color until it is set again.If the color provided is null, the previous color will be retained.
- Parameters:
shadowColor
- the generated shadows color
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getOpacity
public float getOpacity()Gets the opacity used by the renderer to generate shadows.
The opacity is comprised between 0.0f and 1.0f; 0.0f being fully transparent and 1.0f fully opaque.
- Returns:
- this renderer's shadow opacity
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setOpacity
public void setOpacity(float shadowOpacity) Sets the opacity used by the renderer to generate shadows.
Consecutive calls to
createShadow(java.awt.image.BufferedImage)
will all use this opacity until it is set again.The opacity is comprised between 0.0f and 1.0f; 0.0f being fully transparent and 1.0f fully opaque. If you provide a value out of these boundaries, it will be restrained to the closest boundary.
- Parameters:
shadowOpacity
- the generated shadows opacity
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getSize
public int getSize()Gets the size in pixel used by the renderer to generate shadows.
- Returns:
- this renderer's shadow size
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setSize
public void setSize(int shadowSize) Sets the size, in pixels, used by the renderer to generate shadows.
The size defines the blur radius applied to the shadow to create the fuzziness.
There is virtually no limit to the size. The size cannot be negative. If you provide a negative value, the size will be 0 instead.
- Parameters:
shadowSize
- the generated shadows size in pixels (fuzziness)
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createShadow
Generates the shadow for a given picture and the current properties of the renderer.
The generated image dimensions are computed as following:
width = imageWidth + 2 * shadowSize height = imageHeight + 2 * shadowSize
- Parameters:
image
- the picture from which the shadow must be cast- Returns:
- the picture containing the shadow of
image
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